Restriction:  This topic applies only when the AppMaster Builder AddPack has been installed, and applies only to Windows platforms. 
               	 
            
            	 
             
               		
               - From the AppMaster Builder 
                  		  Project Explorer, right-click an application entry. 
                  		
               
- In the 
                  		  Name field, type a name for the program stub. 
                  		
               
- Click 
                  		  OK. This returns you to the 
                  		  Project Explorer. 
                  		
               
- From the 
                  		  Project Explorer, double-click the new program stub entry. 
                  		
               
- In the Program Painter, type the code for the stub. Follow the rules outlined in the 
                  		  Program Stub section of the 
                  		  Coding Programs topic.
                  		
               
- Save your code and exit the Program Painter. AppMaster Builder saves the stub in the 
                  		  APSPROG project subdirectory.