Restriction:  This topic applies only when the AppMaster Builder AddPack has been installed, and applies only to Windows platforms. 
               	 
            
 
            	 
             
               		
               - On the AppMaster Builder 
                  		  Project Explorer, right-click an application object; then click 
                  		  Add > Program Painter program. 
                  		
               
- In the 
                  		  Name field, type a name for the program. 
                  		
               
- Click 
                  		  OK. This returns you to the 
                  		  Project Explorer. 
                  		
               
- To set program properties, right-click the new program object on the 
                  		  Project Explorer; then click 
                  		  Properties. 
                  		  
                  Note: If you cannot see the new program on the 
                     			 Project Explorer, expand the parent application. 
                     		  
                   
- Set the properties as required; then click 
                  		  OK. For information on the fields and controls on the Properties page, see 
                  		  Program - Resource. 
                  		
               
- To write program code, double-click the new program object on the 
                  		  Project Explorer. This starts the Program Painter. 
                  		
               
- When you have completed the code, save it and exit the Program Painter. 
                  		
               
Note: Your AppMaster Builder preferences and Application properties can affect program generation. Be sure to review these before
               generating the program or the application.