Note: Any program that you attempt to debug must be compiled for debugging first, which results in an information file (.idy file) being present; see 
               		Compiling for Animation. 
               	 
            
 
            	 
            You can debug a program directly from the command line by invoking Character Animator using one of the following methods:
               
               	 
            
 
            	 
             
               		
               - Debug in the same terminal window in which Character Animator was invoked. 
                  		
               
- Debug in a different terminal window to the one in which Character Animator was invoked. 
                  		
               
- Start Character Animator in sleep mode, so that is lies dormant, waiting for a process to attach to. 
                  		
               
With each of these methods, you can specify directives, which affect the behavior of the Character Animator when it is running.